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THE TANTAR ELEMENTS

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PRIMARY ELEMENTS: [the name in tantar]
-WATER [atla]
-FIRE(also controls lava)[tan]
-EARTH: is both plant and rock combined, users of this element can chose a middle-ground or lean toward one or the other[argon]
-AIR[malk]
-LIGHTNING:electricity[ziz]
-LIGHT[waluma]
-DARK[naumna]
EVOLUTIONARY ELEMENTS:
in order of their corresponding primary element like ice corresponds to water cause its first and so on.
-ICE[creo]
-PLASMA: in other words explosives and explosions[rana-a]
-METAL[agron]
-VORTEX: extremely similar to air although more common among the evil crowd, the only difference is air pushes and vortex pulls.[na'a-malk]
-THUNDER:sound[varana]
-NORMALITY(both light and dark's evolutionary)[midst]
FORGOTTEN ELEMENTS: very few if any use these because they where cast aside, most who do use them are evil. also in corresponding order to ts primary and evolutionary(these are normally not listed or shown ever the tantar names also have been lost for the powers themselvs)
-FOG & SLUSH
-SMOKE & ASH
-SAND & RUST
-ILLUSION & MIRAGE
-RADIATION & DECAY
SPECIAL ELEMENTS:
-NORMALITY:middle ground for everything(is both evolutionary and special)
-STAR:physical strength and special abilities like increased speed and durability, opposite of aether(is shown by whole shape)[deph]
-AETHER: Spiritual properties, generic powers, energy, opposite of star(is shown as the four lines and circle surrounding normality)[mani]


the tantar name is used to start the power.
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Comments8
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the-orig-Sparky-Muse's avatar
Meh. I've seen something like this before. Except I don't think Earth and Plants should be combined. Plants include fruit, vegetables, flowers, grass, trees, bushes, etc. while Earth has sand, dust, and dirt, and rocks, and by some definitions metal, precious stones like rubies and diamonds, and many other things. In a roleplaying setting, that makes it way too powerful.

The way I divvy it up during roleplaying is Fire, Lightning/Electric, Light, Dark, Earth, Plant/Nature, Air/Wind, and right now I'm doing Water/Ice, although I usually separate these two as well. Then Metal is also its own separate considered non-elemental magic, because it's usually man-made or messed with.

The thing I don't like about roleplaying users of the Air/Wind is that most only use Wind. They don't realize the concentrated aspects of air, or that you could remove all the oxygen inside an area to make a fire go out, or explode the air in somebody's lung or head-

Essentially, I consider Air/Wind to be a favorite for an Assassin's Magic but Plant/Nature is by far the most varied.

To each his own, though. We all have our own interpretations.

I do like much that you did mention the things like sand, rust, illusion, mirage, etc. Too many people just think of Earth as rocks, or boulders. Too many roleplayers lack magical imagination, really.

Kudos to you though.